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Day of Defeat ; Source is a conversion of Day of Defeat, the WW2 online shooter that was originally developed by modders for Half-Life. Built on the Source engine, Day of Defeat: Source offers team-based game play with scenarios inspired by historical World War II battles. Day of Defeat : Source was the first Source game to incorporate HDR. Players choose a team to play for - either the Wehrmacht or US Army. After this, they choose a class, each with specific weapons and tasks. The nature of a map's objectives is defined by its game mode. In territorial control game modes, the objective is to hold every strategic point on the map, denoted typically by flags but also as other objectives such as tanks and buildings. Strategic points are captured by having a certain number of teammates surround them for a certain amount of time without enemy players entering the area or killing the players, thereby disrupting a capture. The first side to capture all the points wins the round. The objective in a detonation Day of Defeat: Source match is to detonate two explosive devices at every opposing checkpoint. In some maps, this involves one team attacking the other's position, with only a set amount of time to do so. In others, both teams must attack the others objectives while defending their own. System Requirements : 1.2 GHz Processor 256MB RAM DirectX 7 level graphics card Windows 2000/XP Internet connection |








